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Adventures in the Mystic Blue Mountains
By Chris Hanson

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Steel your courage and ready your spells - the Blue Mountains are calling, and danger waits in every shadow. 

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Welcome to the Mystic Blue Mountains - where small towns hide big secrets, and unlikely heroes rise from the unlikeliest places.

 

This compendium contains four beginning level adventures for players new to roleplaying or for those more experienced players searching for an engaging scenario requiring little preparation. These campaigns are designed for first through fourth level characters and use the rules and universe established by the world’s greatest roleplaying game.

 

Each of the campaigns provided is ready to deploy, including background information, non-player character and monster stats, maps, and other suggestions for the Game Master. They can be run in succession as part of a larger adventure, or as stand-alone campaigns.​

The Curse of Altun Ha: A Pirate Adventure
By Chris Hanson

​Ahoy there, me maties! Prepare for a thrilling journey as pirates sailing the seas of the Caribbean during the Buccaneer era of the 1660s.

 

However, the days of carefree looting, relaxing on sandy beaches with rum and barbecued pork, and carousing at rowdy ports of call with gambling and debauchery may not yet be in the cards for this crew. Fate and greed will lead to an old curse reawakening, propelling you on a strange, mystical, and perilous expedition across the Caribbean islands and deep into the heart of the Spanish Main.

 

This adventure is ready to deploy, including background information, non-player character and monster stats, maps, and other suggestions for the Game Master. It should last 3 to 6 sessions of 4 to 6 hours each, depending on the group’s Role-Playing experience, play style, and size. It was designed for 3 to 5 players and a Game Master however suggestions are provided for accommodating larger or smaller groups.

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